![]() It didn’t matter what the Rhino camera lens was because the render was completely controlled in VRay. This was reasonably straightforward in Rhino 5/VRay 2 because there were a lot of controls on the VRay2 interface. What I am actually trying to do is render out 90 degree views using the ‘point cylindrical’ projection (in VRay). It is the horizontal field of view I am trying to fix. It suggests to me that the Rhino 6 camera is set up incorrectly.Ĭould McNeel look into this, is there a there a fix? If I set the camera lens to 60 mm I get 39.6 degrees. If the camea is set to 50mm I actually get a horizontal field of view around 46degrees (rather than the expected 39.6 degrees). The problem I am faced with is the Rhino cameras appear to be incorrect. VRay 3 then renders the same view geometry. It is then very easy to check what horizontal field of view I get in the viewport window. I can change the Rhino camera lens to give whatever lens I choose. It includes 360 columns located in a polar array around a central camera. ![]() I have created a very simple model to test this. So I am expecting the Rhino 6 camera to give the same results. ![]() There is clear camera/lens geometry that can be calculated eg an 18mm lens gives a horizontal field of view of 90 degrees and a 50mm lens gives a horizontal field of view of 39.6 degrees. I am using rhino (and VRay) to replicate the same view as taken by a camera. ![]()
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